This is really neat, I like what you're doing however I have some suggestions. Idk what the i frames are on dash but they do not seem correctly tuned for that last level. Additionally I feel, as inaccurate as this is (not that I imagine accuracy is all that important to you which I like) parry should have some i frames. My though process here is because there's so many projectiles going in so many directions and frankly not having that third dimension to dodge in really limits this kinda fight. If there were a few i frames when you parry however, don't you think the final level would be a bit more reasonable? So many projectiles come out in one burst and you can only parry one, and dodging out of parry doesn't seem to do the trick either. I've given my 2 cents, you've got some cool ideas here and I'm excited to see more. Also uhhh keybinds someday I beg of thee!
This was really fun, I played through it a few times and there are a few bugs involving the music and being able to skip the secret boss. I cant wait to see more though!
hi! i can't play this because the window starts out extremely small and the mouse can't exit the top left corner of the title screen, because it'll exit the game window entirely when i go too far. there's also seemingly no shortcut to get to fullscreen, which would probably fix this :c
this is REALLY GOOD. movement is great, i like how it is inspired by ultrakill and not an exact recreation, the gunplay is very good, and the new boss is on the same quality and difficulty as a prime boss. nice job :)
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This is really neat, I like what you're doing however I have some suggestions. Idk what the i frames are on dash but they do not seem correctly tuned for that last level. Additionally I feel, as inaccurate as this is (not that I imagine accuracy is all that important to you which I like) parry should have some i frames. My though process here is because there's so many projectiles going in so many directions and frankly not having that third dimension to dodge in really limits this kinda fight. If there were a few i frames when you parry however, don't you think the final level would be a bit more reasonable? So many projectiles come out in one burst and you can only parry one, and dodging out of parry doesn't seem to do the trick either. I've given my 2 cents, you've got some cool ideas here and I'm excited to see more. Also uhhh keybinds someday I beg of thee!
its really fun but there are some things i noticed:
sliding after a slam doesnt boost speed
dashes give momentum afterwards, even without jumping
holding ctrl after slamming starts a slide instead of making a shockwave
+ FIREWORKS is exploding an enemy midair, not just exploding them
this is still an amazing project tho
This was really fun, I played through it a few times and there are a few bugs involving the music and being able to skip the secret boss. I cant wait to see more though!
hi! i can't play this because the window starts out extremely small and the mouse can't exit the top left corner of the title screen, because it'll exit the game window entirely when i go too far. there's also seemingly no shortcut to get to fullscreen, which would probably fix this :c
As of the most recent update (1.0) this problem should be fixed. You can toggle fullscreen with F12, or just change the screen size manually.
this game is fantastic.
this is REALLY GOOD. movement is great, i like how it is inspired by ultrakill and not an exact recreation, the gunplay is very good, and the new boss is on the same quality and difficulty as a prime boss. nice job :)
awesome ass game
wow i didnt expect a unique boss good job!!