Challenge the God of Gravity in this Rhythm-Based Platformer!

NOTE: Configure Latency using J and K if visuals are out of sync with music.

NOTE: If the game runs poorly in browser, please download it. 

NOTE: The third and fourth song is very badly synced to the gameplay. Sorry!

Gravity God was made in one week for Low-Res Jam 2021. The challenge of the jam was to create a game in 64x64 pixels, which I adhered to strictly. The game is scaled up in browser, so that you don't have to squint to see it! 

The jam also had a few optional themes, such as "Gravity is your Enemy", which I chose for inspiration, as gravity can act as your enemy (and also your friend).

Try to collect all the coins, and if you're a completionist, go for 0 deaths!

Also, please remember to rate the game if you are playing between the 15th-21st.

Update! A remastered version of Gravity God will be releasing very soon, addressing many of the criticisms and adding additional content! Check back in about a week!



CONTROLS:

WASD / Arrow Keys - Walk

Space - Jump

R - Respawn

J/K - Configure Latency

Tab - Show Deaths/Coins



Download

Download
Gravity God Windows.zip 47 MB

Development log

Comments

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(+1)

The mechanic is really damn cool, and could make a full game. Enemies and such should probably be synced to the music as well, and the music could be a bit more clear with where the beats are. Controls work well, took me a second to figure out that space is jump (after having played waaay too much celeste), but after that it was pretty smooth sailing. The screen scrolling is kinda wacky, and I would understand it if every screen was a checkpoint, but it isn't so I wonder why it is there, instead of a camera following you. The screen scrolling is what kept me from finishing the game, I fell into spikes and barrels (?) that I couldn't even see a few too many times. All in all, I kinda liked it and the idea is great, but there are a few things that makes the game feel frustrating.

Thanks for the detailed feedback! I tried making the enemies sync to the music, but within the time limit of the game jam I couldn't get it to work reliably. As for the camera, I was forced to lock it to a single screen, as moving a camera at such a small scale as 64x64 causes a lot of jitter. Some parts of the game are admittedly unfair, however I think in your case the camera might have glitched out, a bug that I wasn't able to fix.

These are very insightful issues for you to address, and I'd be sure to incorporate everything you said if I were to make a full fledged game. I'd definitely make the camera size bigger, and make a better camera system in general. Thanks!

(+1)

Really fun mechanics!  Love the monochromatic color scheme and the music.  This reminds me of Gravity Man's stage in Mega Man 5.  I tried to play all the way through, but when I get to the rolling balls, the screen doesn't scroll and I cannot see the balls.  So I just end up dying.  Hope this helps.